I’ve been using the the “Baker” to bake out Niagara smoke sims. I’ve successfully baked out a sparse volume texture and used it with heterogenius volume actor to play it back in the world. I’ve also successfully baked out the same sim as an animated volume texture (which is basically a 4d flipbook within a flipbook). But how does one view/use the animated volume texture in the game world? What sort of node or component can play this format back as a volumetric effect? Is there any example of this anywhere on the internet?
Does Epic read these questions?