Hello.
Tried to use this component with c++, but editor is get crashed every time I activate component or handle any its event.
So, I think, something is not initialized, but I don’t get what exactly.
Build.cs:
PublicDependencyModuleNames.AddRange(new string] { “Core”, “CoreUObject”, “Engine”, “InputCore”, “HeadMountedDisplay”, “AudioCapture” });
PrivateDependencyModuleNames.AddRange(new string] { “AudioCapture” });
.h:
/capture mic/
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Camera, meta = (AllowPrivateAccess = “true”))
class UAudioCaptureComponent* MicCapture;
.cpp:
#include “AudioCaptureComponent.h”
AAudioCaptureCheckingCharacter::AAudioCaptureCheckingCharacter()
{
…
…
MicCapture = CreateDefaultSubobject<UAudioCaptureComponent>(TEXT(“MicCapture”));
MicCapture->SetupAttachment(RootComponent);
}