Hello everyone, I am trying to understand how “Async Load Asset” works in blueprints to spawn an Actor that contains 50 Child Actors within, to make it painless to spawn it.
But I am still getting a fps spike. Unfortunately there aren’t any docs around on how to use the node properly or I couldn’t find them. Any small help is appreciated. ^-^ Thanks!
I am also looking for a response to this. I have a blueprint I want to spawn that has more than 100 other static meshes and blueprints within it. I tried doing it the same way you did, and i get the same hitch the second the spawn actor executes.
Can anyone help please? This is the last piece of the puzzle on my procedural game. Not a C++ programmer, have already tried various plugins.