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How to use "Async Load Asset" ?

Hello everyone, I am trying to understand how “Async Load Asset” works in blueprints to spawn an Actor that contains 50 Child Actors within, to make it painless to spawn it.

But I am still getting a fps spike. Unfortunately there aren’t any docs around on how to use the node properly or I couldn’t find them. Any small help is appreciated. ^-^ Thanks!

Hi guys! And Unreal gurus! :slight_smile:
Great question! Can somebody pls answer? Many thanks!