How to use "Async Load Asset" ?

Hello everyone, I am trying to understand how “Async Load Asset” works in blueprints to spawn an Actor that contains 50 Child Actors within, to make it painless to spawn it.

But I am still getting a fps spike. Unfortunately there aren’t any docs around on how to use the node properly or I couldn’t find them. Any small help is appreciated. ^-^ Thanks!

Hi guys! And Unreal gurus! :slight_smile:
Great question! Can somebody pls answer? Many thanks!

I am also looking for a response to this. I have a blueprint I want to spawn that has more than 100 other static meshes and blueprints within it. I tried doing it the same way you did, and i get the same hitch the second the spawn actor executes.

Can anyone help please? This is the last piece of the puzzle on my procedural game. Not a C++ programmer, have already tried various plugins.

Can you share some examples? I’m confused by the soft references

I hope you found an answer but I’d like to add to this. I figure it out. Hope this image helps anyone looking for the solution