Hey folks … I wanted to make a custom cartoony character similar to the characters in the image. Is there a proper way to rig such characters which have bit un-natural body shapes ? I’ve tried scaling in every mode (global, offset, mesh) and things don’t work quiet well. Things get lot messier as the character undergoes double transformation !
For now I’ve positioned the joints where I want them for my mini-character ignoring the mess created by proxy mesh. The final rig controls go inside the character and they dislocate from their position if scaled. There must be a better way I guess !! plzzz help !