Thanks for the reassurance! Once your game crashes you tend to become paranoid ![]()
Also could you give a short example of what you mean by these 2
so probably a manager of some sorts with an appropriate lifetime
so make sure to clean up any objects that get destroyed after registering
I think you mean using AActor::EndPlay(), ~destructor, IsValid() etc ? but just to make sure a little example would go a long way ![]()
Also it’s not possible to merge the functionality into a single delegate, It’s kind of fundamental & intentional for what I’m trying to make but thank you for the suggestion!