How to use Android accelerometer input in ue4

Hi I am new to unreal engine. I want use mobile accelerometer data in my game for character movement it is necessary in my game. I search many websites and YouTube also but I doesn’t find any tutorials. Any body pleasehelp me.

There’s a blueprint node for this, called Acceleration.


It will output the current acceleration once per form, as a vector. To give more ideas on how to use that, you might want to add more detail on how you want it to work in your game.