How to use an Event Dispatcher?

I’m new to Unreal and I’ve been trying to mess around with Event Dispatchers (purely academical). Problem is, I can’t seem to get them to work and I can’t seem to find a solution in tutorials and past troubleshoots. It seems like when I attempt to bind an event dispatcher to a new custom event, no message is actually broadcast. My UE version is 5.5.4 and I’m running on Windows 11. Happy to provide additional information if required and thanks for taking the time to read my post! I’ve attached a screenshot of the blueprint below:

Upon running this, nothing is printed to the output console. Cheers!

Hi, it seems you have binded the event, but never actually call it anywhere.

Try this: