How to use an animation rotation as the character rotation

Hi thanks a lot for your answer,

actually I did my research and good news: root motion is exactly what I meant

bad news: it is not working on my character

I have these parameters :

image (inside the animation)

image (inside the character blueprint)

But the character just play the animation without moving
(like this :

)

The root does move when enablerootmotion is unticked:

So if you have any idea of what the problem is thanks in advance

(or maybe I should make another topic ?)