How can I set up an AI controller to work with my player character so I can use the “move to location” node for click-to-move instead of the “simple move to location” node which is bad at pathfinding?
Did you find an answer for UE4.27 at least? I searched last year. I cannot believe no one found an answer or coded a comparable AI node that works on Player?
I too use the Simple node on Player, and it is imprecise. I dont understand why Epic coded it to stop moving when the Circle edge of the Capsule touches the location, instead of the Center point of the capsule. It can be off by 30 units. Very frustrating.
Please someone helps us. I have Player Controller I need just one node “Ai Move To” with callbacks (success of not) but why is it so hard in UE? I’m working for multiplayer game so spawning an additional pawn and attach it with floating movement to another pawn not working to me. Because I need a client prediction movement. And Authority system not allowing doing it