How to use ADetourCrowdAIController Avoidance Pathfinding

Hello there,

I am trying to get my pawn to avoid crowds and found out that I should reparent my AI-Blueprint to the ADetourCrowdAIController class.
My question now is, how do I change the avoidance radius or any other parameters of this class ? the c++ api documentation is essentially not present and a look in the engine source code didn’t help me either.

The picture attached helps to illustrate my current problem. I want the blue pawn to move around the crowd of red bots. It works well if there is only two or three red bots next to each other but if it gets more complicated, the blue pawn just walks straight into the crowd and gets stuck. How do I change the path finding parameters ?