How to use a walking animation for cinematic? (SOLVED)

Hi guys.
I´m using Unreal 5.4 and I downloaded a walking animation from Mixamo. After make the retargeting to a Metahuman, I´d like to make it walk for some distance. The problem is after the end of the animation, the metahuman backs to the initial point.
I noted that right clicking on the Animation strip, in Sequencer, I get Curves Channels. I changed to Cycle Offset, but nothing happened.
Any clue about how to do this in the correct way?

I found the solution: How to loop a walking animation? 5.0 - #4 by Frezer2011