How To: Use a trigger box button to trigger a level sequence?

Hello! I am trying to figure out how to use a trigger box button in VR, to make it so it triggers a simple door animation (sliding down slowly to open) I have a Blueprint for buttons where when im in range they will glow, but only trigger when i press the grip button. I have them sequenced where if its not Button1 then itll go to Button2 etc etc. But i need an execution for Button2 so it goes "When button2 is highlighted, press the grip, then the door animation plays (No need for cutscene, just animation) And thats that. But i cant figure out the sequence of Blueprints i need in order to handle that process. Is it possible to do it that way?

Thanks ahead of time!

What do you have so far?.. ( blueprints )

So I ended up figuring it out just fine!! I made it in the level BP and it works just fine when I call it from a button. I was having trouble finding the play level sequence node, didn’t realize I needed to create the player first :).