How to use a Splat Map correctly in Unreal 4.25

This is my graph, following the tutorials

This is how it looks when applied to the terrain

This is after applying the layer info as Weight Blended Layer normal

As you can see, it does not take the splat map into consideration. I am following those tutorials, which are pretty similar to each other, so I am guessing something changed in the engine or they were done incorrectly.