Hi there,
I want to run a matinee at the start of my level where the player character is animated waking up in the matinee then pass control over to the player at the end of the sequence (all using blueprint)
As a workaround I have hidden the player character for the duration of the matinee and animated a skeletal mesh actor placed in the level in the matinee, then doing the necessary hiding and unhiding on matinee finished, but this seems like an ugly solution. Is there a way to pass the spawned player character to the matinee for animating and use that? (I know how to do this in UE3 but cannot figure it out in UE4)
Thx