How To Use A Sequence Or Camera for a welcome screen

Hello,

I am starting a game project, I want to have a interactive welcome screen menu where the viewport of the player is a camera which follows mouvements,etc from differents level sequencers.
The player will be able to interact with icons & text (i don’t already know how to make this part work, maybe with some “3d” widgets showed on the viewport ?)

Here is what I already have/tried:
The Third Person Template
What I want the camera to look:

Camera & Sequence with keyframes:

This code in the Level BP:

When I start my game I get this weird camera view:

When I move my character it “cancels” and go back to normal:

I tried to find some tutorials on internet but only found some stuff with a trigger box
I hope my question has a simple and possible solution :slight_smile:

EDIT: Even when I use a trigger Box I get the glitchy cam view, I followed this tutorial from the official UE4 docs (it wasn’t updated for UE5 so I assume it works the same)

Is there a way to not spawn the character at the beginning ? And only spawn after the “play” cinematic ?