How to use a large map without a landscape

Yea, i must do some tests for that. I also think about another workaround. If i move the meshes and not the player. This way i wouldnt have any issues, because the distances are relative close. The only problem is, that i must define, wich part of meshes are visible (like world composition). So i would have 9 parts visible around the player. If i want move the player, i move only the parts around the player and switch between the parts - wich are visible/invisible…