(E.G Transition to the next animation when space bar is pressed down/is released)
In your blueprint for your character
Make a Boolean variable I’ll call it SB
Event space bar Pressed > set SB to true
Space bar released > set SB to false
Animation blueprint event graph
Event update animation:
Get controlled pawn (or owning player whatever it’s called) > cast to playerBlueprintName> drag out the blue pin and Get SB > right click the red pin and promote to variable (I’ll call it AnimSB)
In the anim graph click the transition rule between the animations and plug AnimSB to the canEnterTransition pin
I made a bunch of animations on the character animation tools a few years ago that can probably help you a lot
Https://YouTube.com/vic3vers4games
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dude thank you so much really useful