Hi, I’m trying to learn about USF and followed this tutorial: https://www.unrealengine.com/en-US/blog/how-to-add-global-shaders-to-ue4
Since shaders are supported as plugins since 4.17, I tried doing that. My code compile and all but at the end of that tutorial I’m supposed to modify the engine code, is that correct?
I don’t have much experience with modifying the engine code and wanted to avoid that, so is it possible?
My goal is to adapt this old cel-shading tutorial to a plugin [UE4] Adding a custom shading model (Part I) | FelixK development blog
Can that be done?
Sorry if this is in the wrong section I wasn’t sure where it fits better. Anyway, thanks in advance.