How to use a .exr file as skylight/background?

In order to import a file as a “cubemap” it needs to be a .hdr file. You can convert it in substance designer (and probably photoshop or some other tool)

The engine limits cubemap assets to 2k per side so you probably won’t be able to get more detail than is in an 8k longlat map (like the one you linked)

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