How to use a Cinecamera with nDisplay?

How to use a Cinecamera with nDisplay?

I managed to set a camera from the level to a viewport using this blueprint setup:

In the unreal viewport my camera output looks like this: (Notice the dof)

In nDisplay the same camera looks like this: (Notice there is no dof anymore, other postprocessing is also disabled)

How to get a matching result in nDisplay?

I have the same problem! No answers yet?

Is there a fix for this?

same here? can this be fixed?

same problem here - no postprocessing and depth of field in camera? how can this be a “feature”?