I just want to use a c++ class or bp class for all model,
dynamicly change character’s skeletal mesh and animbp.
You mean change skeletal mesh in mesh component?
Not sure you can, but the closest I know of, (I’m fairly new), you can do is make a master blueprint that includes all blueprinting you want all characters to have, and then make the separate character blueprints a child of the master, and add unique code per character if you want each to have different traits.
Might be a compromise, but I do it, and it works fine for me.
IceCubeCat.
No, I want to change Skeletal Mesh in character c++ class or bp