hi i would like to know if it possible to get a variable from a blueprint called ex mainmenu_login in a blueprint called ex mainmenu_lobby
ex: in mainmenu_login i have a playerrank variable and i want to use this playerrank variable in the mainmenu_lobby blueprint thanks to anyone that reply to this question
So using whatever blueprints that gets your connection thing, you then get your game mode (for example), cast it properly (mine is called GM), then you place the content in a variable in the game mode.
Then later, in another blueprint, you can get the game mode again, cast it again, and use the variable you’ve populated earlier from server data.