There are no examples in the Internet how to use:
void ReceiveRadialDamage(float DamageReceived, const class UDamageType * DamageType, FVector Origin, const struct FHitResult & HitInfo, class AController * InstigatedBy, AActor * DamageCauser);
UGameplayStatics::ApplyRadialDamage(World, BaseDamage, ExplosionOrigin, DamageRadius, DamageTypeClass, IgnoreActors, this, InstigatedByController, bDoFullDamage, ECollisionChannel::ECC_Visibility);
in the grenade class. It works with ReceiveRadialDamage in blueprints, but I can’t implement it in C++.
I know TakeDamage() and programmers use it in their code, but what with ReceiveRadialDamage?