How to Update Widget for Multiplayer

Hey, I simply want to enable a widgetchild in my lobby if everbody has a true blooen so far it works…

But when everybody becomes true the widget that i want only becomes enabled for server only not for client.

I am simple using enable binding in my lobby widget to check if everbody is true.

How do i update the clients to see when enabled is active? Thanks! #Blueprint #UE5-0

Maybe set a integer index variable in game mode with the number of connected players and when player controller connects or disconnects increment the index up or down and set the variable to that number. You could probably request your game mode to add or subtract another integer index variable to the number of true booleans and if that variable is ==X then cast and set the widget boolean to true. Ive used similar set ups for things like this.

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