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How to update the Logic about Blueprint Visual Scripting

Hi All,I want to use UE4 to create a new game,But I don’t know that Game’s code is Updated by Net Service;
How Can I Update code or Resources in the Game?

I wanting to change the game’s logic;
For example,In the game,One player cast the Magic,and then hitting Enemy;The game’s logic will calculating hurt value maybe is 10 point;
Okey,If have some way(maybe) to update game’s logic;It will make the hurt value change to 20 point;
At a word,Look like Unity3d’s uLua to update game’s logic;
Thanks

I got lost in that question… Anyone else?

I’m not sure what you mean. By resources do you mean art assets and stuff like that? Those can be changed dynamically in game. By update code do you mean have the game write itself dynamically? No.

Yep no idea what the question actually is. I think he wants to release updates to a game after its released perhaps?

I wanting to change the game’s logic;
For example,In the game,One player cast the Magic,and then hitting Enemy;The game’s logic will calculating hurt value maybe is 10 point;
Okey,If have some way(maybe) to update game’s logic;It will make the hurt value change to 20 point;
At a word,Look like Unity3d’s uLua to update game’s logic;
Thanks

You don’t need change game logic to update game logic. This is first unlogic of translator you are using.

In Unreal you code (ie. change game logic) either in C++ or blueprints. Unreal has no LUA script.

So decide if you like Unreal without LUA, and if so start watching tutorials.

Thanks Nawrot,I have next question;
I create a game which version is 1.0(maybe),and then,Creating a next version;User want to play a new version game,that means re-download ,re-install all?
I am afraid,User need to spend a lot of time to download whole game ,and spend a time to re-install whole game