How to update Skeletal mesh with new static mesh ?

I will reply to myself in case someone has the same question.

As far as I underatand, once you convert your Static mesh to Skeletal, you can proably delete the static mesh because if you need to update something in your DCC, you will re-import directelly from the Skeletal Mesh.

My issue was that I didn’t find the material slots in the Skeletal mesh but I just found them in Asset Details