How to Update my 2D Character's Jump and Fall Animation Based on its Vertical Speed?

So I have a 2D character with an idle and running animation. What I would like to do is choose the appropriate jump and fall animation based on the character’s y velocity. I’ve done this before in unity by creating a 1D blend tree that accepted the y velocity of the character and outputted the correct animation at that instance. How can I do something similar to this in unreal? Like if the Y velocity is 1, choose the first animation frame(this would be a jumping animation) or if the y velocity is -5, choose the fourth animation frame(this would be a falling animation). I saw that unreal has a 1D blend space component. Is that what I should consider using or is there something else I could use? Just to clarify, I’m using UE 4.18.2. Thanks for your cooperation.

Get the characters velocity and break the vector. Compare the value for Y and then switch the animation based on the results. If you still have trouble or don’t quite get what I am saying let me know and I will set up a string of nodes in a blueprint that shows how this is done.