It’s been a while since I was deep in code on UE4 but is it possible the event(s) are being swallowed up? (ie. option to pass on event to other functions or to use it locally and not pass it on)
It’s been a while since I was deep in code on UE4 but is it possible the event(s) are being swallowed up? (ie. option to pass on event to other functions or to use it locally and not pass it on)