ok I actually figured alot of stuff out, in a very complicated but modular manner
My main concern is that I have to create a data asset parent per menu, per option type. For example the controller menu has checkboxes and sliders so I have to have a MAP for both
In the save game I then need to check against an array that I manually add to to see the default options
My question is, is there another way to store the current and default value that can easily be accessed from the save game and widgets? Anyone done a similar setup or is there one on the marketplace like this? I’ve seen alot where people store each individual value as a single bool or float etc but that’s not very modular if I want to easily add more