How to Update AnimGraph from the code of a parent AnimInstance?

Hi guys,

I think that the function NativeUpdateAnimaiton is akin to the EvenGraph Update. Is there a function dedicated for updating the AnimGraph via the AnimInstance, may be as well called inside the NativeUpdateAnimaiton. Is that possible and is it advisable?

Extra detail: Now the reason for that is that I found some latency between the rate at which a State Machine Transition (between states) check is done and between the frame rate of the game. I guess (with a grain of salt) that the animation itself is running at a speed closely comparable to the game frames(although apparently on a different thread, correct me if I’m wrong!), while the state machine checking is not. My code dictates when to move to the next state and it is also drives the animation itself. My request to update the AnimGraph from the AnimInstance is actually a hope for the State Machine Check to be synchronous with the frame at which the AnimInstance code is running. I know that I’m potentially doing it all wrong, if that was the case please don’t hesitate to tell that, even if you don’t have the enough time for full guidance afterward.

Thanks for your time.