How to update an Actor in the Content Browser based on the changes made in the World Outliner?

Hey there.

I know that this post is a few months old, but anyone looking for the answer to this…

For UE5

  1. Select actor instance in Outliner
  2. In Details tap, click the “Edit blueprint for actor” button
  3. Select “Apply Instance Changes to Blueprint”
    Screenshot 2023-01-02 123655

This is Unreal’s version of Unity’s Prefab apply changes

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