How to Update AI Perception Manually?

Hey @Hazmat0S!

So this kind of thing is less AI reliant and more base logic. You’ll want to use things like DoOnce, Gate, etc.

What I would do is upon notice, open a gate on the “Does not see” path, turning a bool True, such as “Seen”. Then on the “SeesPlayer” path, check if “Seen” is true. So

On seen: Check “SawPlayer” variable (Keep it false as default.) Since it will be false first, take false path to open Gate on “Not Seen”.
Unseen: attempt Gate. If gate Open, Set “SawPlayer” to True.
On seen 2+ times: Check “SawPlayer” again, and since it should now be true, execute aggressive action.

:slight_smile: