Hi there. I’m trying to change the int value of a key inside a Blackboard, so I can use its value as a condition for my selectors inside the BT. Here’s how it’s configured:
This is my AIController
It’s running the BT_Shaun, using the BB_Dialogue_Shaun, and setting the QuestStage int value to 2. And it does (or so the print says), but the BB never receives these changes.
Here’s the BB_Dialogue_Shaun
And here is the BT_Shaun_Dialogue
My plan was to use this QuestStage key to help that selector choose a bark set (it currently just plays the one on the left). But I can’t seem to make the BT receive these key changes. What am I doing wrong?
Thanks in advance! ![]()


