Have our ship.
With the help PhysicsConstraintComponent. I tie the actor to our ship.
When unwinding - the actor should get accelerated. When we let go of the actor - it should fly with some kind of acceleration.
For example, when you spin a stone in a sling and let go - it flies with acceleration and in the direction of acceleration.
How can I do the same? Have thoughts?
Perhaps I should not use PhysicsConstraintComponent. But then how?
Or are there any correct settings to do?
PS: The actor we run has weight and physics, of course.