Why would 'DisableAllScreenMessages' to Suppress
appear in the viewport when I play my game in Unreal editor? I didn’t directly tell UE 4.27 to stop printing messages to the screen.
I wrote this in a functioning AMyProject0Chacter::myJump
implemented in AMyProject0Chacter.cpp and defined in AMyProject0Chacter.h
the character jumps but this function is ignored, without causing errors and MyProject0 files complied successfully.
UKismetSystemLibrary::PrintString(GetWorld(), GetName(), true, true, FLinearColor(0.0, 0.66, 1.0), 30.0f);
How do I show screen messages on the screen when I PIE?
I entered EnableAllScreenMessages
inside of a textbox which had Enter Console Command
in the Output Log window.
I saw 2 messages colored in green and another in white.
Cmd: EnableAllScreenMessages
LogEngine: Onscreen warngins/messages are now ENABLED
I didn’t see the difference, when I played my game in the editor.