Hello! I tried a lot of different ways to unlock framerate from 60 to 120, but no one of these ways doesn’t work. Is there a correct way to uncap framerate?
Greetings @kalkulator777
Which options did you try to unlock the framerate with and did it include going through Edit> Project Settings> General Settings> Framerate> Fixed Framerate? (Also ensure vsync isn’t enabled) I hope this resolves the issue. If not, respond back here and we can check some other options.
Hello @FrostyJas! Thank you for answering!
I tried next ways:
-
Used
t.maxfps 120
-
Added
[/Script/AndroidRuntimeSettings.AndroidRuntimeSettings] FrameRateLock = True bEnableDynamicMaxFPS = True
toDefaultDeviceProfiles.ini
(from Frame Pacing for Mobile) -
Enabled
Enable Dynamic Max FPS
inPlatforms > IOS > Power Usage
- Enabled
Use Fixed Framerate
and setFixed Frame Rate
to120
I builded it with Vulkan API only, OpenGL is disabled, and tested it on Oneplus 9, but it still doesn’t work.
I see. Normally if the project settings are correct and it doesn’t work, the t.maxfps command does. Do you have Vsync enabled in your GPU settings set to 60 or a fixed monitor framerate by chance? (This can also be set in Windows) We also want to make sure that the fps isn’t limiting due to performance inside the project/product as well. (If it’s going to 60 and doesn’t ever go above or hardly below that, it’s probably not performance related)