How to unbatch a batched actor? (Static Meshes)

Hello

I selected a lot of walls and used Actor>Merge Actors>Batch function. I’m aware that I can double click on each instance and promote element to release it from the batch ism, but this would take a long time.

Is there a way I can un-batch all the static meshes in a batched actor, Restoring them to normal static meshes on scene? Thanks.

I am also interested in this, would solve a lot of headaches during changes to map layout.

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