How to ue4 get static mesh vertices,normal,triangle?

Hi SnowFleur,

this post that doesn’t answer you directly, but should definitely put you in the right direction: Accessing Vertex Positions of static mesh - #2 by Rama

Long story short, you can retrieve the data you need from a specific LOD in your mesh by accessing the corresponding LODResource from your Mesh RenderData property (check for RenderData and search from there: UStaticMesh | Unreal Engine Documentation).

Hope that helps,

f