how to turn your character with a fixed camera not on him



Hello, I have a game I’m working on where the camera is not attached to the character and is a fixed location pointed at the camera. I want to be able to turn the character without moving them so the flashlight can point in every direction. I started with the photos above of basic inputs but the IA look doesn’t work at all (i believe its because that moves a camera that isn’t active) and the move also starts making the player move. Everything I have looked up until now has explained how to move the camera or something else not useful to my issue.

So please help if you know how to actually rotate the character without making him leave the spot he is in.

Thank you all very much

I don’t know if I’m understanding very well, but if it’s helpful at all, you can go to the details panel of a camera and click on the location itself (the word location) and set it to “world”.

Then by using the camera & characters position, the set rotation node, and the “FindLookAtRotation”, would be able to build the system you are thinking of.

Hope that helps!

1 Like

thanks so much, I wanted something different and got it through class default setting but thank you for the help anyway.