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Create a Third Person Template project.
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Open up the ThirdPersonCharacter blueprint.
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Start by selecting the Character Movement at the bottom of the Components list and scroll down to "CHARACTER MOVEMENT (ROTATION SETTINGS) - Set the Rotation Rate on the Z axis to -1. This will ensure instant snapping rotation.
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Select the CameraBoom (Spring Arm) and set the location and rotation on X, Y and Z to 0 and the Target Arm Length to 0 as well.
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Next, select the camera and set the location to: X = 0, Y = 0 and Z = 600 and make sure the rotation of the camera is: X = 0, Y = -90 and Z = 0
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Then go into the event graph and right click and get the “Event Tick.”
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From the Event Tick you right click and get “Add Movement Input.” Connect these two.
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Finally, right click again and get the “Get Actor Forward Vector” node and connect that to the World Direction on the Add Movement Input. - Movement Input on tick is often used in endless runners, which pac man kind of is.
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Press Play and watch the Third Person Character turn into Pac Man.