I have a door that turns with the help of “Timeline”.
How can I realize the rotation of the handle provided that the door is closed?
Hi,
I saw that you already have a handle mesh as a component.
So you just need to make sure the pivot is correct of the handle and then you could use the timeline node again or a new timeline node and set/update the rotation of the handle. You already have the boolean for Locked so if the door is locked it should only play/update the handle (I guess).
Check the image.
(If the door handle should always rotate you could use a sequence node after the Sound lock off and connect pin 1 to the new time line and pin 2 to the current flow)
hope that helps
yeah, create a new timeline node and disconnect the part after the play sound lock on.
you could use a sequence node to trigger both for when the door is not locked.
The variable “Locked” is needed for the key. And when I try to turn the handle through the “Timeline” the door starts to twitch. Need to handle rotated provided that the door is closed (not the key)
when I create a timeline node (for the handle) the door stops turning
should the door not move or should the door open? in the video
I’m getting such an animation for the opening
Thanks for the tip, figured out the problem.)