I know this is the default situation for a character but at least since I made my character from a pawn then change it’s parent to character it’s not working for me. Actually, the character better rotate towards gravity direction but smoothly than rapidly, but the defoult situation would suffice to, for now. How can I achieve that?
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Sorry, I don’t know this part of the character code…
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i think Mover 2.0 implements this
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I dont’t know much about that, I will research when I go home but, my project has unique mechanics, this might not be appropriate for my purposes maybe.
Than I’ll just try again by doing the same thing for a character BP, probably again somethings will cut my way, I let you know what that happens
thank yall for your helps by the way.
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