How to turn specific sounds off and on in blueprint?

I am having an issues, I have a particular sound effect that plays once a person accesses the title screen and main menu, however when the player goes into a different menu I would like for that effect to turn off and then a new track plays in the new screen. In my case, the password screen. I can’t seem to figure out this behavior in the blueprint editor to get the title screen/main menu to turn off when a player goes into a different screen and then resume once the player goes back into the title/main menu screens.

Instead of using Play Sound 2D, use SpawnSound2D and promote the reference, then use that to stop/play whatever you want.

Can you post a example of a blueprint with the start/stop function in action? Can you stop looping sounds?