How to turn on Point Light only when there is Player Character within Box Collision range

Hi, I’m working on blueprints at Unreal.
One of them is that the chandelier on the ceiling turns on while the player is in the room and then turns off when he leaves the room.

I created a box collision the size of a room and connected the nodes like the picture.

The light does turn on properly, but only when the player enter the area of the box collision. It turns off whenthe player walk around the room.

Can’t I keep the lights on in the room?

You need to cast the ‘other actor’ pin to your player, because all kinds of other things will be overlapping the volume… :slight_smile: