shallow
(shallow)
July 2, 2024, 12:08pm
1
This is my level blueprint for turn off the widget during the Sequnce playing.
it works on first Sequence
but for the second Sequence, Widget never turn off during the Sequence Playing .
Can I get help with this blueprint logic?
I don’t know what is the problem
shallow
(shallow)
July 2, 2024, 1:10pm
3
Umm… How did you make that?
and what are those Custom Events?
and I can’t connect pin to pin like you…
Can I get Little help?
1 Like
Yes, ok, then you can just play sequence2 when you want, and you now know when it will end, and un-hide the widget again.
Event tick is not useful anywhere here, btw
Just wait until the player is done with the widget, and play sequence2.
shallow
(shallow)
July 3, 2024, 5:23am
8
If anyone has a blueprint logic where the sequence is played from various places such as the Level Blueprint or GameMode Blueprint, you can connect this node to the Visibility Actor pin. There is no need to create a separate variable.
system
(system)
Closed
August 2, 2024, 5:23am
9
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