How to turn off the Widget during the Sequence playing?


This is my level blueprint for turn off the widget during the Sequnce playing.

it works on first Sequence :slight_smile:

but for the second Sequence, Widget never turn off during the Sequence Playing :frowning: .

Can I get help with this blueprint logic?
I don’t know what is the problem

You could just say


Umm… How did you make that?
and what are those Custom Events?

and I can’t connect pin to pin like you…
Can I get Little help?

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(post deleted by author)

Yes, ok, then you can just play sequence2 when you want, and you now know when it will end, and un-hide the widget again.

Event tick is not useful anywhere here, btw :slight_smile:

Just wait until the player is done with the widget, and play sequence2.

(post deleted by author)

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image
If anyone has a blueprint logic where the sequence is played from various places such as the Level Blueprint or GameMode Blueprint, you can connect this node to the Visibility Actor pin. There is no need to create a separate variable.