Hello everyone,
I was wondering how we can completely turn off the physics of an actor. Not simplely turning off simulate physics for the different components of an actor. I mean, turn it off on the default of actor.
The reason why I am asking that is because I found that it is the solution for one of my issue, but I can’t find where I am supposed to disable it… (here is the post that talk about this solution : Attached Actors not showing on Clients - #7 by Toom )
Ok, it seems that it is not possible anymore to disable simulate physic on the default of an actor or on the scene root component (not in BP for sure).
But it seems that it was not the reason why it was not working with my attach. It was link to the merge mesh that was not doing the rebuild socket function before ending.