Similar to this question: How to turn off particle system triggered from notifiers - FX - Epic Developer Community Forums with the difference that I would like to know if it’s possible to turn off/remove the particle system when the animation (that contains it as a notify) transitions to another animation.
I have an animation to simulate an actor scanning from left to right. I added a notify that lasts the same as the animation. Then I have a transition to another animation when an event happens, let’s say the actor speed’s changes.
If the scan animation hasn’t finished its full cycle, it stops the movement and the second animation starts straightaway. However, the particle system is displayed until it finishes, no matter if the animation that emitted it is no longer playing.
Here are some screenshots:
Is there a way to force the particle system to stop when the animation does?