How to turn off Looping in Animation Sequence?

I’m leaning Sequencer , i get a problem,when i play a animation clip in sequencer track,when i play from the start frame to the end frame ,then continue play out of animation range,the frame jump to the start frame.how to solve this problem?

i watched the video tutorial :
7 - Cinematics with Sequencer - Subscene Animation 2

in this video ,at time 07min45sec,when play out of animation clip range,the end pose is ok,not jump to the start pose. Any one know how to solve it?

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Same problem here /:

Hey, I am sorry if I didn’t get the question right, but isn’t the button Looping in the Animation Tab helping the problem? So if you turn it off it shouldn’t loop anymore… Look at the first picture you posted on the right and you will see what I mean.

Hope that helps!

Cheers, Max

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Did anyone figure this out? I am following this tutorial,

Cinematics with Sequencer: Additional Characters | 05 | v4.12 Tutorial Series | Unreal Engine - YouTube

and when the orcs animation finishes, it loops from the begging. He sits back down but in the video it doesnt do that.

Right click on the aniamtion track → Properties → Section When Finished → Keep State

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Thanks for taking the time to answer! This answer helped me with various areas.

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Thank you very much!

Genius, I’ve just had the same issue following along to the same tutorial. It worked!

Hi there!
Had the same issue, and I’ve found another similar solution, just in case if you need it.
Just adding “Running” parameter to your animation in sequencer, and at the end of animation just disabling it with keyframes, works perfect)


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