When I haven’t installed the DLSS plugin and packaged the game, the delay displayed on the right is 0 ms. At this time, enabling VSync can work normally.
When the DLSS plugin is installed and the game is packaged, the latency displayed on the right side will be around 10 to 20 ms.
However, when vertical synchronization is enabled at this time, the latency will gradually increase until it reaches about 100 ms, which obviously affects the gameplay.
Moreover, sometimes when entering the game and doing nothing, the latency will increase slowly. Unless I set the frame rate cap to unlimited, it will reduce the latency by about 20, which is relatively normal.
I called out the NGX panel and tried to turn off all the Settings that could be turned off in the panel, but the delay on the right still existed. It seemed that it was always affected by the DLSS plugin, even though it did not use the effect of the DLSS plugin.